![]() ![]() It can be found in the "Electrical Systems Storage" room down in Floor 3 of the Bridge Deck. Custom Magazine increases the weapon's maximum ammo capacity. It can be purchased from any Store for 11,000 Credits after activating the Engineering control console in Chapter 3. ![]() The Kinetic Autoloader increases the Pulse Rifle's rate of fire.In the Remake, the Pulse Rifle has three Upgrade Parts to improve its capabilities: Simply pick up the Pulse Rifle when she drops it after her death. When entering the Medical Deck's Tram station in Chapter 2, the Pulse Rifle is held by a dying woman by the entrance to Medical. Towards the end of chapter 9, there is a ladder to the right of a doorway you have to take for your objective, climb up and it will be on the left. Once the Schematics is uploaded, the Rifle can be bought for 7000 Credits. The blueprint can be found shortly after the train sequence in Chapter 2, on a shelf at the back of the room opposite of where Isaac is after the train explodes. Unlike the first game, the Pulse Rifle in Dead Space 2 has to be unlocked via Schematic before it can be purchased. The Pulse Rifle is available at the very first Store Isaac encounters and can be purchased for 7000 Credits. The fourth and final variant seen in Dead Space (2023) has a similar alt-fire to that seen in Dead Space 2 however, instead of just being grenades, the projectiles launched can also act as proximity mines which can be placed on surfaces, exploding when enemies approach it. Fully upgraded, it can deal a high amount of damage to nearly every Necromorph variant. The third variant seen in Dead Space 2 is capable of firing high explosive grenades at the cost of 25 rounds, which is useful against clusters of hostiles. ![]() When fully upgraded, after a second-long charge, it fires 14 rounds simultaneously from the barrels in a circular-type shot. ![]() The second variant of the Pulse Rifle seen in Dead Space: Extraction is capable of firing charged "shotgun-like" flechette blasts, changing its barrel configuration into a hexagon gear-like shape with seven laser sights instead of the normal four. This variant of the standard SWS Rifle allows engagement of targets on all sides of the user. The first variant of the Pulse Rifle seen in Dead Space causes each of the 3 barrels to turn 90° outwards with the user pointing the gun upwards, sending a spray of bullets all around the shooter. There are four major variants of the SWS Motorised Pulse Rifle that have been seen as of yet: although all three possess identical primary modes of fire, they are differentiated by their distinctive modes of alternate fire. When the Pulse Rifle is reloaded, the entire front end hinges forward, ejecting the spent cartridge and a new one is inserted into the magazine well. Kinetic shock absorbers are speculated to have been implemented into the weapon's stock, as Isaac/Gabe experiences little to no recoil even from protracted firing. On the other hand, this leaves the Pulse Rifle variants that have been seen so far totally inadequate for the task of piercing tough body armor as the rounds simply bounce off the mining suits still worn by some Necromorph Slashers and the chitinous armor of Brutes. As well, such low caliber rounds render the Pulse Rifle an ideal weapon for shipboard combat, as they lack the penetrative power necessary to rupture ship hulls. This effect is immediate and pronounced in unarmored targets, with impacts liquefying soft tissues and fracturing bones in the event that targets are not directly killed by fire, they will be rendered incapacitated by grievous wounds and pronounced hydrostatic shock. The Pulse Rifle discharges ultra-low caliber rounds at hypersonic speeds, each carrying tremendous amounts of kinetic energy: these rounds are designed to squash (or "mushroom") on impact, transferring their energy to the target and causing immense localized trauma. ![]()
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